Catherine is the latest game from the makers of hit devil-summoning RPG series, Shin Megami Tensei, and Persona—games which are known for storytelling methods that break the linearity found in most save-the-world-save-the-princess RPGs, and for their eclectic casts.
Saying that these games are traditional couldn’t be farther from the truth. And pretty much the same could be said about Catherine. But unlike its RPG brethren, Catherine, at its core, is a puzzle game.
Now, when we hear the words “puzzle game,” these things come to mind: falling blocks of different shapes, brightly colored gems, or frogs that go squish in failed attempts of crossing a highway.
Boring stuff that drives us to just go blow things up in Modern Warfare instead.
Expect Catherine to change that. It’s a puzzle game, that’s weird to the bone, with a story that’s filled with nightmarish imagery, fueled only by the realities surrounding the protagonist, Vincent.
There’s a sense of just-what-the-fuck-did-I-get-myself-into when one starts playing the game, but give it enough time, and you’ll feel just as compelled to see the game through the very end. Below are 4 reasons why.
A story we could relate to
Observe, a few frames from the game’s trailer:
We’re sure many of you have had this dilemma before. Vincent’s day-to-day routine is quite familiar. He works, he goes to his favorite pub with pals after work, and he has a pretty girlfriend by the name of Katherine (image below), who’s urging him to take their relationship to the next level, sometimes even using the “I’m pregnant” card. That’s a lot of pressure, right guys?
“And we’ll have five cars, a three-storey mansion, a pool, and an entire cabinet of shoes, shoes, shoes…”
NEXT: Meet the hotter Catherine