Metroid, that other Nintendo mega-franchise not starring a turtle-killing mustachioed plumber, celebrated its 25th anniversary last August 6.[firstpara]
For the uninitiated, the series follows the exploits of space bounty hunter Samus Aran in her quest of ridding the universe of evil space pirates and creepy, nasty aliens.
The story, obviously, isn’t anything close to original. But that was never the main point of playing these games anyway.
We, or at least those of us who never stopped being Nintendo fanboys, played the Metroid games for its open-ended, nonlinear experience, and its desolate, brooding ambience.
From its very first incarnation on the Nintendo Entertainment System to its current day versions, Metroid’s classic formula of exploring alien landscapes, acquiring power-ups to explore previously unreachable destinations, and well, blasting huge, grotesque space creatures to bits has always been the series’ biggest draw.
It’s what kept the series relevant to this very day, even in an age when the competition has seemingly boiled down as to who has the biggest explosions or the goriest visuals. The series is no doubt a classic, and an influential one at that.
So, in celebration of the series’ silver anniversary, here are 10 Metroid facts and figures that should make gamers go “Woah, I didn’t know that!” Like a Metroid power bomb.
1) Super Mario Bros. and The Legend of Zelda, two Nintendo games released prior to Metroid, were lighthearted affairs. Looking to appeal to an older audience, the company decided that it needed something that was distinctly darker. That “distinctly darker” game turned out to be Metroid.
2) One of the game’s major inspiration is the movie Alien. In fact, one of the main bosses in the game, Ridley, is named after the protagonist of that movie.