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Star Wars: The Force Unleashed II
<p>The force isn't strong on this one</p>
by Mikey Agulto | Nov 4, 2010
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Star Wars: The Force Unleashed II is a follow-up to the 2008 Star Wars game of the same name, but we’re afraid that’s where the affiliation between the two ends.

[firstpara] The 2010 sequel somehow fails to live up to its sci-fi propaganda.

Blame it on the game’s poor storyline and its hideous concluding sequences.

The sequences, especially, is a lackluster factor considering the splendid gameplay, awesome graphics, and must-mention modified controls that come with it.

The Force Unleashed II is set seven months after the events of the first game, and a year before Star Wars IV: A New Hope took place.

Players will once again use the character of Starkiller, Darth Vader’s secret apprentice and a child of two Jedi. Growing apart from the empire, he sets out to find his true identity and his love interest, Juno Eclipse.

Now a super Jedi, new moves and mind tricks have been added to Starkiller’s array of moves, including the ability to wield dual lightsabers and execute “mind trick” and “Force fury.”

Despite having repetitive level designs, players also have the privilege of destroying environments surrounding Starkiller. Also awesome is the lightsaber’s capability to decapitate and dismember enemy parts.

The game will once again let players choose two paths for Starkiller: the light path and the dark path. Both have their own pros and cons to boot. Sadly, this is where the failure starts.

For starters, too much action and not enough purpose. The build-up coming from the first title was brought in to the sequel, but the events following the light and dark paths are predictible, mediocre even. Either choice is a losing choice in effect.

The idea of having a multiplayer also didn’t cross the minds of the game developers, save for the Nintendo Wii version. Quite disappointing really, considering all the Jedi action we could have had PVP style.

All other platforms outside of the Wii also didn’t have the “Force Rage” and “Force Sight” power, a feature that allows the player to move in bullet time. The idea of having a PSP version was also nixed halfway its development.

The end sequences are short-lived and unsatisfying for a sequel, leaving gamers nothing to look forward to should a possible trilogy for this game occurs.

This could have been an awesome gaming experience! But with a bummer of a conclusion, we'll have to settle for great. The Force Unleashed II’s plot didn’t live up to its grand gameplay, but still good enough to sustain our craving for anything Star Wars related.

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WORDS BY MIKEY AGULTO

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